#pragma once 

#include "Deck.h"
#include "Ruler.h"


class Announce
{
	Ruler * ruler;
public:
	Announce();
	virtual ~Announce();
	Ruler *  getRuler();
	virtual void setCardProperty(Deck & deck) = 0;
	virtual Card * getHighestCard(Deck & deck) = 0;
	
};